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About This Simulation
Learn the basic mechanisms of sensory transduction by performing in vitro and in vivo experiments and determine which anesthetic drug will allow your friend to keep climbing a mountain without having the muscles affected.
Learning Objectives
- Understand the types of sensory neurons and their responses to different stimuli
- Describe the response of a sensory receptor to chemical stimuli at the cellular and organismal level
- Set up a voltage-clamp experiment, and measure and interpret changes in current in response to chemical stimuli
- Analyze and interpret patch clamp results to contrast how two sodium channel blockers inhibit capsaicin-induced excitability
- Collect data and analyze it on withdrawal reflex time in an acute pain model
About This Simulation
Lab Techniques
- Latency to Withdrawal
- Voltage-clamp method
Related Standards
- Early Stage Bachelors Level
- US College Year 1
- US College Year 2
- HS-LS1-2
- No direct alignment
- A.3 Perception of stimuli
Learn More About This Simulation
How do anesthetic drugs work? In this simulation, you will learn the basics of sensory transduction by testing and comparing the mechanisms of action of two anesthetic drugs. Explore which stimuli activate different types of sensory neurons and behold the flow of ions inside an axon. Perform a patch-clamp experiment to analyze how the anesthetics impact the pain transduction in the nociceptors, and confirm the results by performing some in vivo experiments before selecting the best pain killer for your friend.
Explore sensory neurons
Which neurons are activated when you get a cut? What about when you are hit by a rock? Explore the different types of sensory neurons on the holo-table and see the impact of six different stimuli as many times as you want! Then, figure out which stimuli activate nociceptors to transduce pain, and dive into an axon to learn which transmembrane receptor makes nociceptors sensitive to pain and the flow of ions inside.
Set up your own patch-clamp experiment
You will dissect some dorsal root ganglia from a rat’s spinal cord to use for a patch clamp experiment. You will set up the equipment and use different buffers to conduct the voltage-clamp experiment. You will then be able to see and analyze the results on the virtual PC screen in a short time, avoiding long waiting times in between changes of buffers, and allowing you tol test the effect of the two anesthetics to evaluate their effect on the flow of ions and in sensory transduction.
Confirm your results with an in vivo model
After analyzing the in vitro data, you will determine if the differences in the effect of the two pain killers are confirmed in in vivo studies. This includes conducting latency to withdrawal experiments and analyzing motor function experimental results. You will finally dive one last time into the axon to see the effect of each anesthetic drug inside the nociceptors. Will you be able to determine which drug is best to give your injured friend?
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FAQs
Find answers to frequently asked questions.
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Labster can be integrated within a school's LMS (Learning Management System), and students can access it like any other assignment in their LMS. If your Institution does not choose an LMS integration, students will log in to Labster's Course Manager once they have an account created. Your institution will decide the access method during the sales process.
Labster is only available for purchase by faculty and administration at academic institutions. To procure Labster, simply reach out to us on our website. Schedule a demo, book a meeting to discuss pricing, start a free trial, or simply fill out our contact form.
Labster simulations are created by real scientists and designed with unparalleled interactivity. Unlike point and click competitors, Labster simulations immerse students and encourage mastery through active learning.
Labster supports a wide range of courses at the high school and university level across fields in biology, chemistry and physics. Some simulations mimic lab procedures with high fidelity to train foundational skills, while others are meant to bring theory to life through interactive scenarios.